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Game Engine Architecture by Jason Gregory (2009, Hardcover) Book

£70.76 GBP
£72.21 More info
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No shipping price specified to GB
Ships from United States Us

Offer policy

OBO - Seller accepts offers on this item. Details

Return policy

None: All purchases final

Purchase protection

Payment options

PayPal accepted
PayPal Credit accepted
Venmo accepted
PayPal, MasterCard, Visa, Discover, and American Express accepted
Maestro accepted
Amazon Pay accepted
Nuvei accepted

Item traits

Category:

Adult Learning & University

Quantity Available:

Only one in stock, order soon

Condition:

Very Good

Format:

Hardcover

Type:

Textbook

Topic:

History of Architecture

Special Attributes:

Book Club Edition

Language:

English

Publication Year:

2009

Book Title:

Architecture

Number of Pages:

864 Pages

Publication Name:

Game Engine Architecture

Publisher:

A + K Peter's, The Limited

Subject:

Programming / Games/Systems Architecture / General

Item Height:

1.8 in

Item Weight:

58.5 Oz

Subject Area:

Computers

Author:

Jason Gregory

Item Length:

9.5 in

Item Width:

7.5 in

Listing details

Shipping discount:

Seller pays shipping for this item.

Posted for sale:

April 10

Item number:

1737745826

Item description

See pictures for measurements and condition if applicable. Getting the item(s) as pictured. I generally have similar items so make a bundle I have extra automatic discounts for bundled items so grab a few things from me! Dive into the intricacies of game development with "Game Engine Architecture" by Jason Gregory. A must-have for enthusiasts and professionals alike, this 2009 hardcover textbook spans 864 pages, offering an in-depth exploration of the field. It delves into the design and implementation of game engines, providing a comprehensive view of the subject area. Published by A + K Peter's, The Limited, the book measures 9.5 inches in length, 7.5 inches in width, and has a height of 1.8 inches, with a substantial weight of 58.5 ounces. It's an invaluable resource for those interested in programming, games, and systems architecture, standing as a testament to the evolving landscape of video game creation.